From the analysis of the equipment, silk attributes to the minimum, avoid defence equipment, Heavy equipment, avoid the defense lowest, Light equipment is moderate. Silk is very special, design of equipment, the player in Cabal needs to notice of withdrawal is highest, not light qualitative equipment, i.e. high dexterity or power, but avoid double swordsmen defense than archers and blade are low. Each of the three kinds of equipment and defense, everybody can query gap of material. Game picture Physical attacks of double swordsmen wear robes, and attack the blade and voldemort and light, this is equipped with two is a lot of games before setting has the very big difference. And We would provide you the cheapest cabal alz with the fastest delivery.
Need players note. Double swordsmen, defense and the high withdrawal although wizard is about the same, if you are crazy swordsmen, will be very hit the pain. People think double swordsmen passive skills must be avoided in the powerful skills, otherwise they will be hit HP in game(cabal alz) Losses will be very big.Some skills have some willfulness stun knock off each other, similar to the effect of vertigo or hypnotic effects. As the lightning shocks, warrior skills can be cut into each other a few spontaneously and effortlessly. The party can only be knocked down in other attack while waiting for the climb up, remote vocational skill also have certain effect, some willfulness back to attack target over backwards from a distance.











